![]() That’s the hero that the tale actually follows, and they have special abilities too, some of which can actually be pretty tide-turning in battle. How cool is that?Įach of the 3 factions has hero characters as well, and a ‘main character’ for its story-arc (told you there was a lot put into the story). You can even find tool drops, to make your guys into engineers. So you can be fielding a rifleman regiment and take out a series of enemy machine-gunners, then actually equip your men with those heavier weapons. Not only will you find hardware in ammo crates dotting some levels, but you can also grab guns off of downed enemies. That’s in addition to something I haven’t seen before in a strategy title – weapon pickups. In addition to the above, you will also find supply drops to exploit in some maps, as well as mines and refineries to ‘take over’ and use to your own benefit. IH presents a great mix between the two styles, and it works to keep play fresh. ![]() You can occupy abandoned buildings and houses in those missions, but they’re more focused on keeping on the move. But there are also ones that will have you marching across the countryside, laying waste to enemy positions, and picking up reinforcements as you go. You’ll find missions here that have you creating command stations for sure, and that includes main bases and outposts. Not too much, though Iron Harvest does a little of both. We’ve already seen RTS’ that focus on base-building, and those that eschew that altogether for pure action. It’s a real-time strategy game after all, and there’s honestly only so much that you can do with that genre. Mainly, Iron Harvest plays like you’d expect. It’s actually kind of odd to see in a game like this, but Iron Harvest pulls it off well. And honestly, it’s good stuff, and even a bit emotional at times. There are no lengthy animated segments to sit through in the game’s triad of tales. If that sounds like it might weigh down the gameplay, it doesn’t. It’s fairly deep, with plenty of cut-scenes and tons of dialogue, and branching story elements that tie into in-game secondary objectives as well. It's due for release sometime in 2018.Unlike some RTS’, Iron Harvest’s developers King Arts Games have put a lot into the story. Iron Harvest is in development for PC, PS4, and Xbox One. There's no trailer as of yet, but Rozalski's art below - and the screenshot gallery above - is more than enough to give you an idea of the sort of atmosphere the studio's going for. Cover mechanics and dynamic destruction play a major role in combat," said Theysen. You lead hero characters, mechs, and soldiers into epic battles in open sandbox maps. "We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created. Both games emphasised the use of hero-style units alongside normal units, and are quite unique in their approach to RTS. There aren't that many details about what sort of RTS angle the game will take, but this comment from project lead Jan Theysen makes it sound like a mix of Company of Heroes and Men of War. Rusviet Rusviet has unmatched industrial and population potential, but the long war has taken its toll on it. The influential and developed Saxony Empire, the Polania Republic - a big agricultural empire that sits between Saxony and Rusviet Rusviet. ![]() There three main factions fighting for influence. They called it the Iron Harvest," reads the game's description. "After World War I farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. After the war, these machines were re-purposed to fit civilian needs. Iron Harvest is a real-time strategy set in the world of 1920+, the art project by Polish artist Jakub Różalski.ġ920+ is a diesel punk take on WW1, in which the world was more technologically advanced, as evident by the use of mechs and other giant machines. Iron Harvest is the new game from King Art, the German studio behind The Book of Unwritten Tales series and the upcoming The Dwarves. What if WW1 had towering mechs and mighty war machines?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |